The following text field will produce suggestions that follow it as you type.

Barnes and Noble

Loading Inventory...
Game Wizards: The Epic Battle for Dungeons & DragonsGame Wizards: The Epic Battle for Dungeons & DragonsGame Wizards: The Epic Battle for Dungeons & Dragons

Game Wizards: The Epic Battle for Dungeons & Dragons in Bloomington, MN

By Barnes & Noble

Current price: $24.99
Get it at Barnes and Noble
Game Wizards: The Epic Battle for Dungeons & Dragons

Game Wizards: The Epic Battle for Dungeons & Dragons in Bloomington, MN

Current price: $24.99
Loading Inventory...

Size: Audiobook

Get it at Barnes and Noble
Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies.“The battle over Dungeons & Dragons was the ultimate geek war.” —WiredWhen Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you’ll learn about:• Gygax and Arneson’s first meeting and their work toward the 1974 release• The founding of TSR and its growth as a company• Arneson’s acrimonious departure and subsequent challenges to TSR• "Satanic Panic" accusations that plagued D&D—and boosted its popularity• TSR’s reckless expansion and near-fatal corporate infighting• And much more!With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies.“The battle over Dungeons & Dragons was the ultimate geek war.” —WiredWhen Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you’ll learn about:• Gygax and Arneson’s first meeting and their work toward the 1974 release• The founding of TSR and its growth as a company• Arneson’s acrimonious departure and subsequent challenges to TSR• "Satanic Panic" accusations that plagued D&D—and boosted its popularity• TSR’s reckless expansion and near-fatal corporate infighting• And much more!With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Find at Mall of America® in Bloomington, MN

Visit at Mall of America® in Bloomington, MN
Powered by Adeptmind