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A Guide to Designing Curricular Games: How "Game" the SystemA Guide to Designing Curricular Games: How "Game" the SystemA Guide to Designing Curricular Games: How "Game" the System

A Guide to Designing Curricular Games: How "Game" the System in Bloomington, MN

By Barnes & Noble

Current price: $129.00
Get it at Barnes and Noble
A Guide to Designing Curricular Games: How "Game" the System

A Guide to Designing Curricular Games: How "Game" the System in Bloomington, MN

Current price: $129.00
Loading Inventory...

Size: EBook

Get it at Barnes and Noble
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

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