The following text field will produce suggestions that follow it as you type.

Barnes and Noble

Video Games and Social Competence

Unfortunately, this item is no longer available, but we found some similar items you might like.
Social Exclusion, Power, and Video Game Play: New Research Digital Media Technology
Barnes and Noble

Social Exclusion, Power, and Video Game Play: New Research Digital Media Technology

From Barnes and Noble
Level Up Your Social Life: The Gamer's Guide To Social Success
Barnes and Noble

Level Up Your Social Life: The Gamer's Guide To Social Success

From Barnes and Noble
Video Games and the Mind: Essays on Cognition, Affect Emotion
Barnes and Noble

Video Games and the Mind: Essays on Cognition, Affect Emotion

From Barnes and Noble
Digital Game Culture Korea: The Social at Play
Barnes and Noble

Digital Game Culture Korea: The Social at Play

From Barnes and Noble
Social Games and Identity the Higher Education Workplace: Playing with Gender, Class Emotion
Barnes and Noble

Social Games and Identity the Higher Education Workplace: Playing with Gender, Class Emotion

From Barnes and Noble
Video Games and Comedy
Barnes and Noble

Video Games and Comedy

From Barnes and Noble
Player and Avatar: The Affective Potential of Videogames
Barnes and Noble

Player and Avatar: The Affective Potential of Videogames

From Barnes and Noble
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy
Barnes and Noble

Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy

From Barnes and Noble
Video Game Influences on Aggression, Cognition, and Attention
Barnes and Noble

Video Game Influences on Aggression, Cognition, and Attention

From Barnes and Noble
Video Games and American Culture: How Ideology Influences Virtual Worlds
Barnes and Noble

Video Games and American Culture: How Ideology Influences Virtual Worlds

From Barnes and Noble
Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming
Barnes and Noble

Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming

From Barnes and Noble
Debatable Social Game Set
Galison

Debatable Social Game Set

From Barnes and Noble
Video Games and Environmental Humanities: Playing to Save The World
Barnes and Noble

Video Games and Environmental Humanities: Playing to Save The World

From Barnes and Noble
Gaming Sexism: Gender and Identity the Era of Casual Video Games
Barnes and Noble

Gaming Sexism: Gender and Identity the Era of Casual Video Games

From Barnes and Noble
Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds
Barnes and Noble

Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

From Barnes and Noble
New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2 / Edition 1
Barnes and Noble

New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2 / Edition 1

From Barnes and Noble
Powered by Adeptmind