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Video Game Engine Development Guide (Using Xilinx SoC Board)

Video Game Engine Development Guide (Using Xilinx SoC Board) in Bloomington, MN

By Barnes & Noble

Current price: $19.98
Get it at Barnes and Noble
Video Game Engine Development Guide (Using Xilinx SoC Board)

Video Game Engine Development Guide (Using Xilinx SoC Board) in Bloomington, MN

Current price: $19.98
Loading Inventory...

Size: Paperback

Get it at Barnes and Noble
About This Book This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(R) Development Board, using Nintendo(R) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project. What This Book Covers This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(R) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(R) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications. To Whom This Book Directed Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.
About This Book This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(R) Development Board, using Nintendo(R) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project. What This Book Covers This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(R) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(R) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications. To Whom This Book Directed Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.

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