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Translation and Localisation in Video Games: Making Entertainment Software Global
Translation and Localisation in Video Games: Making Entertainment Software Global

Translation and Localisation in Video Games: Making Entertainment Software Global

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This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and aims to explain the norms governing present industry practices, as well as game localisation processes.
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