The following text field will produce suggestions that follow it as you type.

Barnes and Noble

Synthetic Worlds: The Business and Culture of Online Games

Unfortunately, this item is no longer available, but we found some similar items you might like.
Video Game Worlds: Working at Play the Culture of EverQuest
Barnes and Noble

Video Game Worlds: Working at Play the Culture of EverQuest

From Barnes and Noble
Worldbuilding: Gaming and Art the Digital Age
Barnes and Noble

Worldbuilding: Gaming and Art the Digital Age

From Barnes and Noble
Gameworlds: Virtual Media and Children's Everyday Play
Barnes and Noble

Gameworlds: Virtual Media and Children's Everyday Play

From Barnes and Noble
Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds
Barnes and Noble

Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

From Barnes and Noble
Video Games and American Culture: How Ideology Influences Virtual Worlds
Barnes and Noble

Video Games and American Culture: How Ideology Influences Virtual Worlds

From Barnes and Noble
Digital Media Worlds: The New Economy of
Barnes and Noble

Digital Media Worlds: The New Economy of

From Barnes and Noble
Digital Game Culture Korea: The Social at Play
Barnes and Noble

Digital Game Culture Korea: The Social at Play

From Barnes and Noble
Online Gaming and Playful Organization
Barnes and Noble

Online Gaming and Playful Organization

From Barnes and Noble
Gaming Globally: Production, Play, and Place
Barnes and Noble

Gaming Globally: Production, Play, and Place

From Barnes and Noble
Virtual Worlds: Concepts, Applications and Future Directions
Barnes and Noble

Virtual Worlds: Concepts, Applications and Future Directions

From Barnes and Noble
Games the Platform Economy: Steam's Tangled Markets
Barnes and Noble

Games the Platform Economy: Steam's Tangled Markets

From Barnes and Noble
The Business of Gamification: A Critical Analysis
Barnes and Noble

The Business of Gamification: A Critical Analysis

From Barnes and Noble
The State of Play: Creators and Critics on Video Game Culture
Barnes and Noble

The State of Play: Creators and Critics on Video Game Culture

From Barnes and Noble
Wordplay and the Discourse of Video Games: Analyzing Words, Design, Play
Barnes and Noble

Wordplay and the Discourse of Video Games: Analyzing Words, Design, Play

From Barnes and Noble
Social, Casual and Mobile Games: The Changing Gaming Landscape
Barnes and Noble

Social, Casual and Mobile Games: The Changing Gaming Landscape

From Barnes and Noble
New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2 / Edition 1
Barnes and Noble

New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2 / Edition 1

From Barnes and Noble
Powered by Adeptmind