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Riffraff and Royalty

Riffraff and Royalty in Bloomington, MN

By Barnes & Noble

Current price: $5.99
Get it at Barnes and Noble
Riffraff and Royalty

Riffraff and Royalty in Bloomington, MN

Current price: $5.99
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Size: EBook

Get it at Barnes and Noble
One fortune telling plank becomes four. But at least Rahni has partners in misery. For the last couple of months, Rahni Gazi and her companions have been running from one end of the Floating Isles to the other, at the beck and call of the Chipboard, all in an effort to disrupt the long held and rather oppressive balance between good and evil. In that time, they've been locked up, beaten up and, on one memorable occasion, nearly baked into a giant pie. In the process, they make even more enemies, some friends and a number of acquaintances willing to lend them sugar in a pinch. But then the Chipboard stops working in the middle of one of the endless quests it has coerced them into accepting. This leaves them in an awkward position and at the mercy of some giant bats and worse, uptight knights with common nouns for names. The outlook is no better when they finally get the Chipboard functioning for it nudges and pulls them further into the nexus of the larger conflict over the definitions of good and evil. Trapped there also is Devani, a daayan suffering from amnesia and Kai, a skinwalker with a revisionist worldview. As such things go, their non-determinative destinies happen to be entwined, for better or, far more likely, for worse.
One fortune telling plank becomes four. But at least Rahni has partners in misery. For the last couple of months, Rahni Gazi and her companions have been running from one end of the Floating Isles to the other, at the beck and call of the Chipboard, all in an effort to disrupt the long held and rather oppressive balance between good and evil. In that time, they've been locked up, beaten up and, on one memorable occasion, nearly baked into a giant pie. In the process, they make even more enemies, some friends and a number of acquaintances willing to lend them sugar in a pinch. But then the Chipboard stops working in the middle of one of the endless quests it has coerced them into accepting. This leaves them in an awkward position and at the mercy of some giant bats and worse, uptight knights with common nouns for names. The outlook is no better when they finally get the Chipboard functioning for it nudges and pulls them further into the nexus of the larger conflict over the definitions of good and evil. Trapped there also is Devani, a daayan suffering from amnesia and Kai, a skinwalker with a revisionist worldview. As such things go, their non-determinative destinies happen to be entwined, for better or, far more likely, for worse.

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