The following text field will produce suggestions that follow it as you type.

Barnes and Noble

Playing Along: Digital Games, YouTube, and Virtual Performance

Unfortunately, this item is no longer available, but we found some similar items you might like.
Music Learning Today: Digital Pedagogy for Creating, Performing, and Responding to

Music Learning Today: Digital Pedagogy for Creating, Performing, and Responding to

Barnes and Noble
Playing to Learn: Video Games in the Classroom

Playing to Learn: Video Games in the Classroom

Barnes and Noble
Social Exclusion, Power, and Video Game Play: New Research Digital Media Technology

Social Exclusion, Power, and Video Game Play: New Research Digital Media Technology

Barnes and Noble
Playing with Videogames

Playing with Videogames

Barnes and Noble
Law, Video Games, Virtual Realities: Playing Law

Law, Video Games, Virtual Realities: Playing Law

Barnes and Noble
Engaging the Concert Audience: A Musician's Guide to Interactive Performance Book/Online Media

Engaging the Concert Audience: A Musician's Guide to Interactive Performance Book/Online Media

Barnes and Noble
Playing with Videogames / Edition 1

Playing with Videogames / Edition 1

Barnes and Noble
Gameworlds: Virtual Media and Children's Everyday Play

Gameworlds: Virtual Media and Children's Everyday Play

Barnes and Noble
Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming

Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming

Barnes and Noble
Ecologies of Internet Video: Beyond YouTube

Ecologies of Internet Video: Beyond YouTube

Barnes and Noble
Digital Game Culture Korea: The Social at Play

Digital Game Culture Korea: The Social at Play

Barnes and Noble
Intimacy Across Visceral and Digital Performance

Intimacy Across Visceral and Digital Performance

Barnes and Noble
Keys to Play: Music as a Ludic Medium from Apollo to Nintendo

Keys to Play: Music as a Ludic Medium from Apollo to Nintendo

Barnes and Noble
Digital Displacement: Re-inventing Embodied Practice Online During the COVID-19 Pandemic

Digital Displacement: Re-inventing Embodied Practice Online During the COVID-19 Pandemic

Barnes and Noble
Video the Age of Digital Learning

Video the Age of Digital Learning

Barnes and Noble
Gamifying the Music Classroom: Digital Tools for Practical Application

Gamifying the Music Classroom: Digital Tools for Practical Application

Barnes and Noble
Powered by Adeptmind