The following text field will produce suggestions that follow it as you type.

Barnes and Noble

Mixed Reality and Games: Theoretical and Practical Approaches in Game Studies and Education

Unfortunately, this item is no longer available, but we found some similar items you might like.
Game-Based Learning, Gamification in Education and Serious Games
Barnes and Noble

Game-Based Learning, Gamification in Education and Serious Games

From Barnes and Noble
Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds
Barnes and Noble

Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

From Barnes and Noble
Ludic Inquiries Into Power and Pedagogy Higher Education: How Games Play Us
Barnes and Noble

Ludic Inquiries Into Power and Pedagogy Higher Education: How Games Play Us

From Barnes and Noble
Pervasive Games: Theory and Design
Barnes and Noble

Pervasive Games: Theory and Design

From Barnes and Noble
Cross Reality (XR) and Immersive Learning Environments (ILEs) Education
Barnes and Noble

Cross Reality (XR) and Immersive Learning Environments (ILEs) Education

From Barnes and Noble
A Multimodal Approach to Video Games and the Player Experience
Barnes and Noble

A Multimodal Approach to Video Games and the Player Experience

From Barnes and Noble
Multidisciplinary Applications of Extended Reality for Human Experience
Barnes and Noble

Multidisciplinary Applications of Extended Reality for Human Experience

From Barnes and Noble
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy
Barnes and Noble

Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy

From Barnes and Noble
Neo-Simulation and Gaming Toward Active Learning
Barnes and Noble

Neo-Simulation and Gaming Toward Active Learning

From Barnes and Noble
Playing to Learn: Video Games in the Classroom
Barnes and Noble

Playing to Learn: Video Games in the Classroom

From Barnes and Noble
Making Virtual Reality a Reality: Designing Educational Initiatives Libraries with Emerging Technologies
Barnes and Noble

Making Virtual Reality a Reality: Designing Educational Initiatives Libraries with Emerging Technologies

From Barnes and Noble
Sociocultural Studies and Implications for Science Education: The experiential and the virtual
Barnes and Noble

Sociocultural Studies and Implications for Science Education: The experiential and the virtual

From Barnes and Noble
Digital Games Language Learning: Case Studies and Applications
Barnes and Noble

Digital Games Language Learning: Case Studies and Applications

From Barnes and Noble
Virtual and Augmented Reality English Language Arts Education
Barnes and Noble

Virtual and Augmented Reality English Language Arts Education

From Barnes and Noble
Interdisciplinary Design of Game-based Learning Platforms: A Phenomenological Examination the Integrative Game, Learning, and Assessment
Barnes and Noble

Interdisciplinary Design of Game-based Learning Platforms: A Phenomenological Examination the Integrative Game, Learning, and Assessment

From Barnes and Noble
Interactive Multimedia Learning: Using Social Media for Peer Education Single-Player Educational Games
Barnes and Noble

Interactive Multimedia Learning: Using Social Media for Peer Education Single-Player Educational Games

From Barnes and Noble
Powered by Adeptmind