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Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

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This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
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