The following text field will produce suggestions that follow it as you type.

Barnes and Noble

Interdisciplinary Design of Game-based Learning Platforms: A Phenomenological Examination the Integrative Game, Learning, and Assessment

Unfortunately, this item is no longer available, but we found some similar items you might like.
Transdisciplinary Learning Experience Design: Futures, Synergies, and Innovation
Barnes and Noble

Transdisciplinary Learning Experience Design: Futures, Synergies, and Innovation

From Barnes and Noble
Integrating Computational Thinking Through Design-Based Learning: Strategies for Integration Different Disciplines
Barnes and Noble

Integrating Computational Thinking Through Design-Based Learning: Strategies for Integration Different Disciplines

From Barnes and Noble
Game-Based Learning in Action: How an Expert Affinity Group Teaches With Games
Barnes and Noble

Game-Based Learning in Action: How an Expert Affinity Group Teaches With Games

From Barnes and Noble
Mixed Reality and Games: Theoretical and Practical Approaches in Game Studies and Education
Barnes and Noble

Mixed Reality and Games: Theoretical and Practical Approaches in Game Studies and Education

From Barnes and Noble
Interdisciplinary Perspectives on Virtual Place-Based Learning
Barnes and Noble

Interdisciplinary Perspectives on Virtual Place-Based Learning

From Barnes and Noble
The Educator's Guide to Designing Games and Creative Active-Learning Exercises: Allure of Play
Barnes and Noble

The Educator's Guide to Designing Games and Creative Active-Learning Exercises: Allure of Play

From Barnes and Noble
Design Thinking and Innovation in Learning
Barnes and Noble

Design Thinking and Innovation in Learning

From Barnes and Noble
Learning: Design, Engagement and Definition: Interdisciplinarity learning
Barnes and Noble

Learning: Design, Engagement and Definition: Interdisciplinarity learning

From Barnes and Noble
Disciplinary Intuitions and the Design of Learning Environments
Barnes and Noble

Disciplinary Intuitions and the Design of Learning Environments

From Barnes and Noble
A Multimodal Approach to Video Games and the Player Experience
Barnes and Noble

A Multimodal Approach to Video Games and the Player Experience

From Barnes and Noble
Playful Design: Creating Game Experiences Everyday Interfaces
Barnes and Noble

Playful Design: Creating Game Experiences Everyday Interfaces

From Barnes and Noble
Creating Significant Learning Experiences: An Integrated Approach to Designing College Courses
Barnes and Noble

Creating Significant Learning Experiences: An Integrated Approach to Designing College Courses

From Barnes and Noble
Pervasive Games: Theory and Design
Barnes and Noble

Pervasive Games: Theory and Design

From Barnes and Noble
Designing for Empathy: The Architecture of Connections in Learning Environments
Barnes and Noble

Designing for Empathy: The Architecture of Connections in Learning Environments

From Barnes and Noble
Ludic Inquiries Into Power and Pedagogy Higher Education: How Games Play Us
Barnes and Noble

Ludic Inquiries Into Power and Pedagogy Higher Education: How Games Play Us

From Barnes and Noble
Game-Based Learning, Gamification in Education and Serious Games
Barnes and Noble

Game-Based Learning, Gamification in Education and Serious Games

From Barnes and Noble
Powered by Adeptmind