The following text field will produce suggestions that follow it as you type.

Barnes and Noble

Expressive Space: Embodying Meaning Video Game Environments

Unfortunately, this item is no longer available, but we found some similar items you might like.
The Semiotics of Architecture Video Games
Barnes and Noble

The Semiotics of Architecture Video Games

From Barnes and Noble
A Multimodal Approach to Video Games and the Player Experience
Barnes and Noble

A Multimodal Approach to Video Games and the Player Experience

From Barnes and Noble
Player and Avatar: The Affective Potential of Videogames
Barnes and Noble

Player and Avatar: The Affective Potential of Videogames

From Barnes and Noble
Video Games and Environmental Humanities: Playing to Save The World
Barnes and Noble

Video Games and Environmental Humanities: Playing to Save The World

From Barnes and Noble
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
Barnes and Noble

Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

From Barnes and Noble
Wordplay and the Discourse of Video Games: Analyzing Words, Design, Play
Barnes and Noble

Wordplay and the Discourse of Video Games: Analyzing Words, Design, Play

From Barnes and Noble
Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming
Barnes and Noble

Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming

From Barnes and Noble
Simulation and Gaming for Social Design
Barnes and Noble

Simulation and Gaming for Social Design

From Barnes and Noble
Meaningful Relations: The Enactivist Making of Experiential Worlds
Barnes and Noble

Meaningful Relations: The Enactivist Making of Experiential Worlds

From Barnes and Noble
Gameworlds: Virtual Media and Children's Everyday Play
Barnes and Noble

Gameworlds: Virtual Media and Children's Everyday Play

From Barnes and Noble
Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds
Barnes and Noble

Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

From Barnes and Noble
Language, Space and Cultural Play: Theorising Affect in the Semiotic Landscape
Barnes and Noble

Language, Space and Cultural Play: Theorising Affect in the Semiotic Landscape

From Barnes and Noble
Terms of Play: Essays on Words That Matter Videogame Theory
Barnes and Noble

Terms of Play: Essays on Words That Matter Videogame Theory

From Barnes and Noble
The Social Construction of Landscapes Games
Barnes and Noble

The Social Construction of Landscapes Games

From Barnes and Noble
Against Flow: Video Games and the Flowing Subject
Barnes and Noble

Against Flow: Video Games and the Flowing Subject

From Barnes and Noble
Social Exclusion, Power, and Video Game Play: New Research Digital Media Technology
Barnes and Noble

Social Exclusion, Power, and Video Game Play: New Research Digital Media Technology

From Barnes and Noble
Powered by Adeptmind