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Classic Trouble by Frank Kohner, Paul Kohner, and Fred Kroll
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Classic Trouble by Frank Kohner, Paul Kohner, and Fred Kroll in Bloomington, MN
From Winning Moves
Current price: $17.99

Classic Trouble by Frank Kohner, Paul Kohner, and Fred Kroll in Bloomington, MN
Current price: $17.99
Loading Inventory...
Size: OS
Warning: Choking Hazard - Contains small parts not suitable for children under 3 years.
Pop into the racing, chasing game where everyone's in Trouble! Set up your pegs and then hit the Pop-O-Matic die roller. Depending on what you roll, you can move your pegs to the Start space, move your pegs forward - or watch other players move while you can't! Each of your pegs has to go all the way around the board to the Finish space, but watch out - if another player's peg lands on the same space as yours, your peg has to start over. The player who gets all 4 pegs into the Finish space wins!
Pop into the racing, chasing game where everyone's in Trouble! Set up your pegs and then hit the Pop-O-Matic die roller. Depending on what you roll, you can move your pegs to the Start space, move your pegs forward - or watch other players move while you can't! Each of your pegs has to go all the way around the board to the Finish space, but watch out - if another player's peg lands on the same space as yours, your peg has to start over. The player who gets all 4 pegs into the Finish space wins!
Warning: Choking Hazard - Contains small parts not suitable for children under 3 years.
Pop into the racing, chasing game where everyone's in Trouble! Set up your pegs and then hit the Pop-O-Matic die roller. Depending on what you roll, you can move your pegs to the Start space, move your pegs forward - or watch other players move while you can't! Each of your pegs has to go all the way around the board to the Finish space, but watch out - if another player's peg lands on the same space as yours, your peg has to start over. The player who gets all 4 pegs into the Finish space wins!
Pop into the racing, chasing game where everyone's in Trouble! Set up your pegs and then hit the Pop-O-Matic die roller. Depending on what you roll, you can move your pegs to the Start space, move your pegs forward - or watch other players move while you can't! Each of your pegs has to go all the way around the board to the Finish space, but watch out - if another player's peg lands on the same space as yours, your peg has to start over. The player who gets all 4 pegs into the Finish space wins!