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Advances in Dynamic Games and Applications
Advances in Dynamic Games and Applications

Advances in Dynamic Games and Applications in Bloomington, MN

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Game theory is a rich and active area of research of which this new volume of the Annals of the International Society of Dynamic Games is yet fresh evidence. Since the second half of the 20th century, the area of dynamic games has managed to attract outstanding mathematicians, who found exciting open questions requiring tools from a wide variety of mathematical disciplines; economists, social and political scientists, who used game theory to model and study competition and cooperative behavior; and engineers, who used games in computer sciences, telecommunications, and other areas. The contents of this volume are primarily based on selected presentation made at the 8th International Symposium of Dynamic Games and Applications, held in Chateau Vaalsbroek, Maastricht, the Netherlands, July 5-8, 1998; this conference took place under the auspices of the International Society of Dynamic Games (ISDG), established in 1990. The conference has been cosponsored by the Control Systems Society of the IEEE, IFAC (International Federation of Automatic Control), INRIA (Institute National de Recherche en Informatique et Automatique), and the University of Maastricht. One of the activities of the ISDG is the publication of the Annals. Every paper that appears in this volume has passed through a stringent reviewing process, as is the case with publications for archival journals.
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