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Advanced 2D Game Development
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Advanced 2D Game Development in Bloomington, MN
By Barnes & Noble
Current price: $34.99


Advanced 2D Game Development in Bloomington, MN
Current price: $34.99
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Size: EBook
Get ready to build a complete, professional-quality 2D game engine from start to finish! Advanced 2D Game Development is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter. Through the creation of the game engine, you'll learn step by step how to write solid code for multiple compliers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.Includes coverage of: Collision detection techniques, 32-bit artwork and runtime alpha manipulation, Sprite entity system, Math topics, such as linear velocity and targeting. What's on the CD-ROM: Full support for both Visual C++ 2005 and Dev-C++ 5.0, Complete source code for the game engine and chapter examples, Two complete games: Blocks and Alien Invaders, FMOD audio system from Firelight Technologies, Pthreads library, Lua scripting library, Dev-C++ complier from Bloodshed Software, DirectX 9.0c DevPak for Dev-C++.About the Author:Jonathan S. Harbour is an Associate Professor of Game Development at the University of Advancing Technology in Tempe, Arizona
Get ready to build a complete, professional-quality 2D game engine from start to finish! Advanced 2D Game Development is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter. Through the creation of the game engine, you'll learn step by step how to write solid code for multiple compliers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.Includes coverage of: Collision detection techniques, 32-bit artwork and runtime alpha manipulation, Sprite entity system, Math topics, such as linear velocity and targeting. What's on the CD-ROM: Full support for both Visual C++ 2005 and Dev-C++ 5.0, Complete source code for the game engine and chapter examples, Two complete games: Blocks and Alien Invaders, FMOD audio system from Firelight Technologies, Pthreads library, Lua scripting library, Dev-C++ complier from Bloodshed Software, DirectX 9.0c DevPak for Dev-C++.About the Author:Jonathan S. Harbour is an Associate Professor of Game Development at the University of Advancing Technology in Tempe, Arizona

















