The following text field will produce suggestions that follow it as you type.

Barnes and Noble

Theory of Fun for Game Design

Unfortunately, this item is no longer available, but we found some similar items you might like.
The Way We Play: Theory of Game Design

The Way We Play: Theory of Game Design

Barnes and Noble
Fundamentals of Game Design

Fundamentals of Game Design

Barnes and Noble
Basics of Game Design

Basics of Game Design

Barnes and Noble
Great Game Design

Great Game Design

Barnes and Noble
Rules of Play: Game Design Fundamentals / Edition 1

Rules of Play: Game Design Fundamentals / Edition 1

Barnes and Noble
Pervasive Games: Theory and Design

Pervasive Games: Theory and Design

Barnes and Noble
The Philosophy of Computer Games

The Philosophy of Computer Games

Barnes and Noble
The Art of Having Fun

The Art of Having Fun

Barnes and Noble
Playful Design: Creating Game Experiences Everyday Interfaces

Playful Design: Creating Game Experiences Everyday Interfaces

Barnes and Noble
How and Why We Make Games: The Creative Confusion

How and Why We Make Games: The Creative Confusion

Barnes and Noble
Meaningful Game Design: The Methodology and Psychology of Tabletop Games

Meaningful Game Design: The Methodology and Psychology of Tabletop Games

Barnes and Noble
Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Barnes and Noble
Funology: From Usability to Enjoyment

Funology: From Usability to Enjoyment

Barnes and Noble
Game Practice: Contributions from Applied Game Theory

Game Practice: Contributions from Applied Game Theory

Barnes and Noble
Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games

Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games

Barnes and Noble
Casual Game Design: Designing Play for the Gamer in ALL of Us / Edition 1

Casual Game Design: Designing Play for the Gamer in ALL of Us / Edition 1

Barnes and Noble
Powered by Adeptmind