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Design for Learning Virtual Worlds

Design for Learning Virtual Worlds in Bloomington, MN

Current price: $210.00
Get it at Barnes and Noble
Design for Learning Virtual Worlds

Design for Learning Virtual Worlds in Bloomington, MN

Current price: $210.00
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Size: Hardcover

Get it at Barnes and Noble
Design for Learning in Virtual Worlds
, the first book focused specifically on how to design virtual worlds for educational purposes, explores:
• the history and evolution of virtual worlds
• the theories behind the use of virtual worlds for learning
• the design of curricula in virtual worlds
• design guidelines for elements experienced in virtual worlds that support learning
• design guidelines for learning quests and activities in virtual worlds.
The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings.
will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.
Design for Learning in Virtual Worlds
, the first book focused specifically on how to design virtual worlds for educational purposes, explores:
• the history and evolution of virtual worlds
• the theories behind the use of virtual worlds for learning
• the design of curricula in virtual worlds
• design guidelines for elements experienced in virtual worlds that support learning
• design guidelines for learning quests and activities in virtual worlds.
The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings.
will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

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